

A nice little touch is in the audio side of things - small sound samplings have been pulled from the American voice cast to add a little spice to the game. Landscapes are really easy on the eye and have a nice pallet of environments to show off.

On the other hand, the backgrounds are actually nicely done. Since they're only 2D sprites, it's hard to make the visuals truly horrible. Despite the shortcomings the sprites have, they get the job done each character is unique and easy to pick out on the battlefield. The visuals are a bit subpar for what one would expect from a DS title - character sprites are small, simple, and lack the detail so many other titles display. When some characters are grouped together, they have the option to unleash some powerful team attacks that will leave the opposition in shambles. Your characters are displayed on the touch screen and can be tagged in and out with a mere touch. A new addition is the tagging in and out of characters. On the opposite side, Vegeta is quite the brawler and his melee attacks really pack a wallop, though his energy attacks aren't as effective. Goku has the same move set as Vegeta, but his hand to hand attacks are rather weak, while his energy attacks are devastating. Like the PS2 counterpart, though, different characters require different tactics. If you want to pull off a finishing attack, the A and B buttons will do the trick for every character.

Much like the latest DBZ Budokai Tenkaichi, the basic moves are exactly the same on every last character. The gameplay is basically a poor-man's version of Street Fighter with characters that fans have grown to know and love over the years. It does its job fairly well, but if you want a deep combat system or the ability to pull off insane combos, you're barking up the wrong tree. It's a short story mode with goal-based missions designed to help familiarize players with the basic controls of the game and introduces you to all the main players in the DBZ universe. The Practice mode is actually pretty nice and includes one of the most intuitive and enjoyable tutorial modes I've seen in a fighting game in some time. The basic array of fighting modes are present and accounted for, including the Story mode Z-Battle, which is more or less the equivalent to an arcade mode Maximum, which is just a harder version of the Z-Battle mode Free Battle, which just lets players duke it out against whoever they desire Practice, and Versus.

The latest title, Dragon Ball Z: Supersonic Warriors 2 is showing us that there's still some fight in this aged contender. Fortunately, developers have learned a lesson and are putting some good work into the games and the DBZ franchise is getting better with age. Dragon Ball Z is like Jason Voorhees - no matter what happens, or what you do, it just won't die.
